Item: Staff of Nature's Vengeance (Major)
This stout staff is made from gnarled hawthorn. When used as a weapon, a staff of nature's vengeance permanently has the effects of Shillelagh.
Activate Cast a Spell
Effect You expend a number of charges from the staff to cast a spell from its list.
- Cantrip Tangle Vine
- 1st Shocking Grasp, Spider Sting
- 2nd Floating Flame, Vomit Swarm
- 3rd Earthbind, Wall Of Thorns
- 4th Bestial Curse, Spike Stones
- 5th Toxic Cloud, Control Water
- 6th Purple Worm Sting, Tangling Creepers
- 7th Sunburst, Volcanic Eruption
- 8th Earthquake, Punishing Winds
Craft Requirements Supply one casting of all listed ranks of all listed spells, plus one casting of shillelagh.
Trait Effects
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Staff: This magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.
Two-Hand: This weapon can be wielded with two hands to change its weapon damage die to the indicated value. This change applies to all the weapon’s damage dice.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Club: You knock the target away from you up to 10 feet. This is forced movement.
Related Items
| Name | Level | Rarity | Price | Damage |
|---|---|---|---|---|
| Staff of the Dreamlands (Major) | 18 | Uncommon | 24000 gp | 1d4 |
| Boreal Staff (Major) | 17 | Common | 13500 gp | 1d4 |
| Celestial Staff | 17 | Uncommon | 14000 gp | 1d4 |
| Chronomancer Staff | 17 | Rare | 15000 gp | 1d4 |
| Hell Staff | 17 | Uncommon | 13000 gp | 1d4 |
| Wyrm Drinker | 17 | Unique | 13000 gp | 1d4 |
| Atmospheric Staff (Major) | 16 | Uncommon | 8900 gp | 1d4 |
| Continuum Staff | 16 | Uncommon | 9500 gp | 1d4 |
| Dragonprism Staff (Greater) | 20 | Common | 68000 gp | 1d6 |
| Fiendbreaker (Heroic) | 20 | Unique | - | 1d4 |
| Lyrakien Staff (Major) | 16 | Common | 8600 gp | 1d4 |
| Spellstriker Staff (Major) | 16 | Common | 8500 gp | 1d4 |
| Staff of Arcane Might (Greater) | 16 | Rare | 10000 gp | 1d4 |
| Staff of Arcane Might (Major) | 20 | Rare | 90000 gp | 1d4 |
| Staff of Encroaching Shadows (Major) | 16 | Uncommon | 9100 gp | 1d4 |
| Staff of Final Rest (Major) | 16 | Uncommon | 9000 gp | 1d4 |
| Staff of Healing (True) | 16 | Common | 9200 gp | 1d4 |
| Staff of Impossible Visions (Major) | 16 | Uncommon | 10000 gp | 1d4 |
| Staff of Impossible Visions (True) | 20 | Uncommon | 70000 gp | 1d4 |
| Staff of Power | 16 | Rare | 10000 gp | 1d4 |