Item: Mirror-Ball Snare
A mixture of metal shavings and flash powder inside this small, mirrored sphere ignites when disturbed, causing the ball to flash and spin. When a creature enters the square, the ball pops into the air, and all creatures within 10 feet who can see the mirror ball must succeed at a DC 22 Fortitude save or become Dazzled for 1 round. On a critical failure, affected creatures are instead dazzled for 1 minute.
Trait Effects
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Mechanical: A hazard with this trait is a constructed physical object.
Snare: Traps typically made by rangers, snares follow special rules that allow them to be constructed quickly and used on the battlefield.
Trap: A hazard constructed to hinder interlopers.
Visual: A visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Glittering Snare | 4 | Uncommon |
| Flare Snare | 2 | Common |
| Bomb Snare | 6 | Common |
| Nauseating Snare | 6 | Common |
| Piercing Whistle Snare | 6 | Rare |
| Flame Drake Snare | 5 | Uncommon |
| Grease Snare | 5 | Rare |
| Pummeling Snare | 5 | Uncommon |
| Smoke Screen Snare (Greater) | 7 | Uncommon |
| Tin Cobra | 5 | Uncommon |
| Wet Shock Snare | 5 | Uncommon |
| Acid Spitter | 4 | Uncommon |
| Biting Snare | 4 | Common |
| Boom Snare | 4 | Uncommon |
| Clinging Ooze Snare | 4 | Rare |
| Fang Snare | 4 | Uncommon |
| Fire-Douse Snare | 4 | Rare |
| Grasping Snare | 8 | Uncommon |
| Hobbling Snare | 4 | Uncommon |
| Ice Slick Snare | 4 | Uncommon |