Item: Flame Drake Snare
The snare takes the form of a Tiny, drake-like clockwork toy. When a creature enters its square the snare activates, causing the drake to spit a gout of fire in a 15-foot type:cone in the direction from which the creature entered. For instance, if a creature entered the square coming from the east, the cone would point east, to hit any allies behind the triggering creature. Those within the cone take 6d6 fire damage with a DC 19 Basic Reflex save. After spitting its fire, the snare falls apart
Trait Effects
Clockwork: Clockworks are intricate, complex constructs that can be programmed to perform specific functions. A clockwork creature must be wound regularly to function.
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Fire: Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire. Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures. Unprotected wood, paper, cloth, and other flammable materials catch fire almost immediately, and creatures wearing unprotected flammable clothing catch fire, typically taking 1d6 persistent fire damage. Extraplanar creatures take moderate environmental fire damage at the end of each round (sometimes minor environmental damage in safer areas, or major or massive damage in even more fiery areas). Ice creatures are extremely uncomfortable on a fire plane, assuming they don’t outright melt in the heat.
Mechanical: A hazard with this trait is a constructed physical object.
Snare: Traps typically made by rangers, snares follow special rules that allow them to be constructed quickly and used on the battlefield.
Trap: A hazard constructed to hinder interlopers.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Fire Box | 3 | Uncommon |
| Noisemaker Snare | 2 | Uncommon |
| Tin Cobra | 5 | Uncommon |
| Acid Spitter | 4 | Uncommon |
| Clockwork Chirper | 3 | Uncommon |
| Detonating Gears Snare | 3 | Common |
| Thumper Snare | 3 | Rare |
| Clockwork Monkey | 2 | Uncommon |
| Frost Worm Snare | 9 | Uncommon |
| Puff Dragon | 9 | Uncommon |
| Burning Badger Guts Snare | 10 | Uncommon |
| Grease Snare | 5 | Rare |
| Pummeling Snare | 5 | Uncommon |
| Wet Shock Snare | 5 | Uncommon |
| Biting Snare | 4 | Common |
| Bomb Snare | 6 | Common |
| Boom Snare | 4 | Uncommon |
| Clinging Ooze Snare | 4 | Rare |
| Fang Snare | 4 | Uncommon |
| Fire-Douse Snare | 4 | Rare |