Item: Frost Worm Snare

Level9
Rarity
Uncommon
CategorySnare
Damage10d6 cold
Price115 gp
UsageHeld in one hand
PublicationPathfinder Guns & GearsRemaster

The snare takes the form of a Tiny frost worm clockwork toy. When a creature enters its square, the snare activates, causing the worm to let loose a 30-foot line of frost in the direction from which the creature entered the square. For instance, if a creature entered the square coming from the south, the worm would shoot the line south, to hit any allies of the triggering creature. Those within the line take 10d6 cold damage with a DC 25 Basic Reflex save. After spitting its frost, the snare falls apart.


Trait Effects

Clockwork: Clockworks are intricate, complex constructs that can be programmed to perform specific functions. A clockwork creature must be wound regularly to function.

Cold: Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Mechanical: A hazard with this trait is a constructed physical object.

Snare: Traps typically made by rangers, snares follow special rules that allow them to be constructed quickly and used on the battlefield.

Trap: A hazard constructed to hinder interlopers.


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