Item: Acid Spitter

Level4
Rarity
Uncommon
CategorySnare
Damage3d6 acid
Price15 gp
UsageHeld in one hand
PublicationPathfinder Guns & GearsRemaster

This tin clockwork lizard is activated when a creature moves adjacent to it, at which point it spits out a glob of acid. The target must succeed at a DC 20 Reflex saving throw or take 3d6 acid damage.


Critical Success The creature is unaffected.

Success The creature takes full damage.

Failure The creature takes full damage and 5 persistent acid damage.

Critical Failure The creature takes double damage and 10 persistent acid damage.


Trait Effects

Acid: Effects with this trait deal acid damage. Creatures with this trait have a connection to magical acid.

Clockwork: Clockworks are intricate, complex constructs that can be programmed to perform specific functions. A clockwork creature must be wound regularly to function.

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Mechanical: A hazard with this trait is a constructed physical object.

Snare: Traps typically made by rangers, snares follow special rules that allow them to be constructed quickly and used on the battlefield.

Trap: A hazard constructed to hinder interlopers.


Related Items

NameLevelRarityPrice
Clinging Ooze Snare4Rare25 gp
Clockwork Chirper3Uncommon8 gp
Detonating Gears Snare3Common12 gp
Fire Box3Uncommon10 gp
Flame Drake Snare5Uncommon25 gp
Thumper Snare3Rare10 gp
Tin Cobra5Uncommon23 gp
Clockwork Monkey2Uncommon5 gp
Noisemaker Snare2Uncommon6 gp
Frost Worm Snare9Uncommon115 gp
Puff Dragon9Uncommon120 gp
Biting Snare4Common15 gp
Boom Snare4Uncommon18 gp
Fang Snare4Uncommon15 gp
Fire-Douse Snare4Rare15 gp
Glittering Snare4Uncommon18 gp
Hobbling Snare4Uncommon15 gp
Ice Slick Snare4Uncommon40 gp
Irritating Thorn Snare4Uncommon15 gp
Tar Rocket Snare4Uncommon15 gp