Item: Acid Spitter

Level4
Rarity
Uncommon
CategorySnare
Damage
Price15 gp
UsageHeld in one hand
PublicationPathfinder Guns & Gears

This tin clockwork lizard is activated when a creature moves adjacent to it, at which point it spits out a glob of acid. The target must succeed at a DC 20 Reflex saving throw or take 3d6 acid damage.


Critical Success The creature is unaffected.

Success The creature takes full damage.

Failure The creature takes full damage and 5 persistent,acid damage.

Critical Failure The creature takes double damage and 10 persistent,acid damage.


Trait Effects

Acid: Effects with this trait deal acid damage. Creatures with this trait have a connection to magical acid.

Clockwork: Clockworks are intricate, complex constructs that can be programmed to perform specific functions. A clockwork creature must be wound regularly to function.

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Mechanical: A hazard with this trait is a constructed physical object.

Snare: Traps typically made by rangers, snares follow special rules that allow them to be constructed quickly and used on the battlefield.

Trap: A hazard constructed to hinder interlopers.


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