Item: Acid Spitter
This tin clockwork lizard is activated when a creature moves adjacent to it, at which point it spits out a glob of acid. The target must succeed at a DC 20 Reflex saving throw or take 3d6 acid damage.
Critical Success The creature is unaffected.
Success The creature takes full damage.
Failure The creature takes full damage and 5 persistent,acid damage.
Critical Failure The creature takes double damage and 10 persistent,acid damage.
Trait Effects
Acid: Effects with this trait deal acid damage. Creatures with this trait have a connection to magical acid.
Clockwork: Clockworks are intricate, complex constructs that can be programmed to perform specific functions. A clockwork creature must be wound regularly to function.
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Mechanical: A hazard with this trait is a constructed physical object.
Snare: Traps typically made by rangers, snares follow special rules that allow them to be constructed quickly and used on the battlefield.
Trap: A hazard constructed to hinder interlopers.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Clinging Ooze Snare | 4 | Rare |
| Clockwork Chirper | 3 | Uncommon |
| Detonating Gears Snare | 3 | Common |
| Fire Box | 3 | Uncommon |
| Flame Drake Snare | 5 | Uncommon |
| Thumper Snare | 3 | Rare |
| Tin Cobra | 5 | Uncommon |
| Clockwork Monkey | 2 | Uncommon |
| Noisemaker Snare | 2 | Uncommon |
| Frost Worm Snare | 9 | Uncommon |
| Puff Dragon | 9 | Uncommon |
| Biting Snare | 4 | Common |
| Boom Snare | 4 | Uncommon |
| Fang Snare | 4 | Uncommon |
| Fire-Douse Snare | 4 | Rare |
| Glittering Snare | 4 | Uncommon |
| Hobbling Snare | 4 | Uncommon |
| Ice Slick Snare | 4 | Uncommon |
| Irritating Thorn Snare | 4 | Uncommon |
| Tar Rocket Snare | 4 | Uncommon |