Item: Tar Rocket Snare

Level4
Rarity
Uncommon
CategorySnare
Price15 gp
UsageHeld in one hand
PublicationPathfinder Lost Omens The Grand Bazaar

You coat a small firework with a thick layer of resin and tar, so it sticks firmly onto a target. When a creature enters the square, the rocket launches at the creature and potentially sticks to it. You determine the direction the rocket faces when crafting the snare. The triggering creature must attempt a DC 20 Reflex save.


Critical Success The creature is unaffected.

Success The creature is dealt a glancing blow by the rocket and becomes Off Guard until the start of its next turn.

Failure The rocket's coating of tar and resin sticks to the creature, and it can't be shaken loose. The creature becomes off-guard for 1 round, and Clumsy 1 for 1 minute or until it Escapes (DC 20).

Critical Failure As failure, but the creature takes a direct hit. It takes 2d6 bludgeoning damage and is pushed 10 feet in the direction the rocket faces.


Trait Effects

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Mechanical: A hazard with this trait is a constructed physical object.

Snare: Traps typically made by rangers, snares follow special rules that allow them to be constructed quickly and used on the battlefield.

Trap: A hazard constructed to hinder interlopers.


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