Item: Clinging Ooze Snare

Level4
Rarity
Rare
CategorySnare
Price25 gp
UsageHeld in one hand
PublicationPathfinder Special: Fumbus!

Complex traps that incorporate ooze monsters into their ingenious construction have long been a favorite of those who seek devious ways to protect their hidden laboratories, and it is from this tradition that the clinging ooze snare takes its inspiration. With its ingenious mixture of rare reagents, dried protoplasm harvested from ooze creatures, and a little pinch of alchemy, this snare triggers into an ooze-like hazard that temporarily mimics the dangers presented by a creature like a sewer ooze or other carnivorous protoplasmic monster.

When a creature triggers a clinging ooze snare, the snare creates a short lived protoplasmic mass that lashes out in all directions, dealing 2d6 bludgeoning damage and 2d6 acid damage. The triggering creature must attempt a DC 21 Reflex save.


Critical Success The creature is unaffected

Success The creature takes half damage

Failure The target takes full damage and is Off Guard until the start of their next turn as the ooze impedes their movement.

Critical Failure The target takes double damage and is both off-guard and Immobilized for 1 round. The target can [[/act escape show-dc=all dc=21]] to end this effect early.


Trait Effects

Acid: Effects with this trait deal acid damage. Creatures with this trait have a connection to magical acid.

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Mechanical: A hazard with this trait is a constructed physical object.

Snare: Traps typically made by rangers, snares follow special rules that allow them to be constructed quickly and used on the battlefield.

Trap: A hazard constructed to hinder interlopers.


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