Item: Fire-Douse Snare

Level4
Rarity
Rare
CategorySnare
Price15 gp
UsageHeld in one hand
PublicationPathfinder Lost Omens Monsters of MythLegacy

You carefully pack rare, heat-absorbing powders into a specially prepared clay vessel, then bury the vessel in the ground up to its neck. When a creature enters the square, the vessel's neck shatters, dispersing the powders into the air. The powder instantly douses non-magical fires the size of a campfire or smaller within 10 feet of the snare. The creature triggering the snare must attempt a DC 20 Reflex save to avoid getting powder in its face. A creature Blinded or Dazzled by the powder can use an Interact action to attempt a DC 10 Flat check; on a success, it removes the condition. On a failure, it can try again, with a DC 5 Flat check on the next Interact check. If it fails a second time, it automatically removes the condition with a third Interact action.


Critical Success The creature is unaffected.

Success The creature is dazzled for 1 round.

Failure The creature is blinded until the end of its next turn and dazzled for 1 minute afterwards.

Critical Failure The creature is blinded for 1 minute and dazzled for 10 minutes afterwards.


Trait Effects

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Mechanical: A hazard with this trait is a constructed physical object.

Snare: Traps typically made by rangers, snares follow special rules that allow them to be constructed quickly and used on the battlefield.

Trap: A hazard constructed to hinder interlopers.


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