Item: Freezing Embrace Snare

Level8
Rarity
Uncommon
CategorySnare
Damage8d8 cold
Price75 gp
UsageHeld in one hand
PublicationPathfinder Lost Omens Hellfire Dispatches

his snare hides a tiny humanoid figurine made of enchanted ice among leaves or just beneath a thin layer of dirt in the square. The first creature to enter the snare's square crushes the statuette, releasing an incorporeal figure of chilly mist that grabs at the triggering creature, dealing 8d8 cold damage. The creature must attempt a DC 26 Fortitude save.


Critical Success The creature takes no damage.

Success The creature takes half damage and is Clumsy 1 for 1 round as the icy figure clings to its legs.

Failure The creature takes full damage and 1d6 persistent cold damage from the icy figure's embrace. It is clumsy 1 for as long as it takes this persistent damage.

Critical Failure The creature takes double damage and 2d6 persistent cold damage from the icy figure's embrace. It is Clumsy 2 for as long as it takes this persistent damage.


Trait Effects

Cold: Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Snare: Traps typically made by rangers, snares follow special rules that allow them to be constructed quickly and used on the battlefield.

Trap: A hazard constructed to hinder interlopers.


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