Item: Spirit Trap

Level2
Rarity
Uncommon
CategorySnare
Price5 gp
UsageHeld in one hand
PublicationPathfinder Season of Ghosts Hardcover CompilationRemaster

A spirit trap consists of a net dipped in water that has been steeped with sacred herbs to better combat phantoms. This snare's components function as a net when not set up. You set this snare up in a 10-foot-by-10-foot area. The first creature with the spirit trait that steps into the area must attempt a DC 16 Fortitude save.


Critical Success The creature is unaffected.

Success The creature is Off Guard for 1 round.

Failure The creature is Immobilized for 1 round.

Critical Failure The creature is immobilized until it Escapes (DC 16).


Trait Effects

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Snare: Traps typically made by rangers, snares follow special rules that allow them to be constructed quickly and used on the battlefield.

Trap: A hazard constructed to hinder interlopers.


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