Item: Static Snare

Level2
Rarity
Uncommon
CategorySnare
Price6 gp
UsageHeld in one hand
PublicationPathfinder Lost Omens The Grand Bazaar

You hide insulating crystals or other material that releases a strong static charge when the first creature enters the snare's square. That creature must attempt a DC 18 Reflex saving throw.


Success The target is unaffected.

Failure The target takes 1 persistent,electricity damage and takes a -1 circumstance penalty to saving throws against electricity effects for as long as the persistent electricity damage lasts.

Effect: Static Snare

Critical Failure As failure, and the target attracts nearby dirt and dust. If the target is or becomes Invisible, it's merely Hidden to creatures that have sight as a precise sense. This effect lasts as long as the persistent electricity damage does.


Trait Effects

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Electricity: Effects with this trait deal electricity damage. A creature with this trait has a connection to magical electricity.

Mechanical: A hazard with this trait is a constructed physical object.

Snare: Traps typically made by rangers, snares follow special rules that allow them to be constructed quickly and used on the battlefield.

Trap: A hazard constructed to hinder interlopers.


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