Item: Flare Snare
Using bioluminescent matter or alchemical reagents, you rig a short-lived flare to a trip wire or pressure plate. When a Small or larger creature enters the square, this flare shoots into the sky. To creatures with a clear view of the sky, this flare is visible from up to 2 miles away on a clear day or up to 5 miles away on a clear night.
Trait Effects
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Mechanical: A hazard with this trait is a constructed physical object.
Snare: Traps typically made by rangers, snares follow special rules that allow them to be constructed quickly and used on the battlefield.
Trap: A hazard constructed to hinder interlopers.
Visual: A visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Glittering Snare | 4 | Uncommon |
| Mirror-Ball Snare | 6 | Uncommon |
| Clockwork Monkey | 2 | Uncommon |
| Deadweight Snare | 2 | Uncommon |
| Expulsion Snare | 2 | Rare |
| Noisemaker Snare | 2 | Uncommon |
| Static Snare | 2 | Uncommon |
| Thunder Snare | 2 | Common |
| Alarm Snare | 1 | Common |
| Appetizing Flavor Snare | 1 | Rare |
| Battering Snare | 1 | Common |
| Caltrop Snare | 1 | Common |
| Clockwork Chirper | 3 | Uncommon |
| Detonating Gears Snare | 3 | Common |
| Dream Pollen Snare | 3 | Uncommon |
| Dust Pods | 1 | Uncommon |
| Fire Box | 3 | Uncommon |
| Hampering Snare | 1 | Common |
| Hoof Stakes Snare | 3 | Uncommon |
| Marking Snare | 1 | Common |