Item: Flare Snare

Level2
Rarity
Common
CategorySnare
Price5 gp
UsageHeld in one hand
PublicationPathfinder Player Core 2Remaster

Using bioluminescent matter or alchemical reagents, you rig a short-lived flare to a trip wire or pressure plate. When a Small or larger creature enters the square, this flare shoots into the sky. To creatures with a clear view of the sky, this flare is visible from up to 2 miles away on a clear day or up to 5 miles away on a clear night.


Trait Effects

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Mechanical: A hazard with this trait is a constructed physical object.

Snare: Traps typically made by rangers, snares follow special rules that allow them to be constructed quickly and used on the battlefield.

Trap: A hazard constructed to hinder interlopers.

Visual: A visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.


Related Items

NameLevelRarityPrice
Glittering Snare4Uncommon18 gp
Mirror-Ball Snare6Uncommon40 gp
Clockwork Monkey2Uncommon5 gp
Deadweight Snare2Uncommon6 gp
Expulsion Snare2Rare6 gp
Noisemaker Snare2Uncommon6 gp
Static Snare2Uncommon6 gp
Thunder Snare2Common6 gp
Alarm Snare1Common3 gp
Appetizing Flavor Snare1Rare3 gp
Battering Snare1Common3 gp
Caltrop Snare1Common3 gp
Clockwork Chirper3Uncommon8 gp
Detonating Gears Snare3Common12 gp
Dream Pollen Snare3Uncommon12 gp
Dust Pods1Uncommon3 gp
Fire Box3Uncommon10 gp
Hampering Snare1Common3 gp
Hoof Stakes Snare3Uncommon10 gp
Marking Snare1Common3 gp