Item: Hampering Snare
You arrange brambles, wires, sticky goo, or other materials to interfere with a creature's movement. The square with this snare, as well as three adjacent squares (to form a 10-foot-by-10-foot area), become difficult terrain when the first creature enters the snare's square. The difficult terrain affects the creature's movement right away, including its movement into the triggering square, and it lasts for 1d4 rounds after the snare is triggered. A creature can use an Interact action to clear the difficult terrain out of a single square early.
Trait Effects
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Mechanical: A hazard with this trait is a constructed physical object.
Snare: Traps typically made by rangers, snares follow special rules that allow them to be constructed quickly and used on the battlefield.
Trap: A hazard constructed to hinder interlopers.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Alarm Snare | 1 | Common |
| Appetizing Flavor Snare | 1 | Rare |
| Battering Snare | 1 | Common |
| Caltrop Snare | 1 | Common |
| Dust Pods | 1 | Uncommon |
| Marking Snare | 1 | Common |
| Poison Barbs Snare | 1 | Common |
| Signaling Snare | 1 | Common |
| Smoke Screen Snare (Lesser) | 1 | Uncommon |
| Spike Snare | 1 | Common |
| Clockwork Monkey | 2 | Uncommon |
| Deadweight Snare | 2 | Uncommon |
| Expulsion Snare | 2 | Rare |
| Flare Snare | 2 | Common |
| Noisemaker Snare | 2 | Uncommon |
| Static Snare | 2 | Uncommon |
| Thunder Snare | 2 | Common |
| Clockwork Chirper | 3 | Uncommon |
| Detonating Gears Snare | 3 | Common |
| Dream Pollen Snare | 3 | Uncommon |