Item: Signaling Snare
A subtle snare used in hunting or tracking, a signaling snare often consists of carefully prepared earth, piled sand or stones, specific arrangements of vegetation, and so forth. When a creature enters a square of a signaling snare, nothing happens to the creature, but instead it causes a small, unobtrusive disruption to the terrain that allows the snare's creator or another creature who knows what to look for to determine whether a creature of the appropriate size entered the square.
Trait Effects
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Mechanical: A hazard with this trait is a constructed physical object.
Snare: Traps typically made by rangers, snares follow special rules that allow them to be constructed quickly and used on the battlefield.
Trap: A hazard constructed to hinder interlopers.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Alarm Snare | 1 | Common |
| Appetizing Flavor Snare | 1 | Rare |
| Battering Snare | 1 | Common |
| Caltrop Snare | 1 | Common |
| Dust Pods | 1 | Uncommon |
| Hampering Snare | 1 | Common |
| Marking Snare | 1 | Common |
| Poison Barbs Snare | 1 | Common |
| Smoke Screen Snare (Lesser) | 1 | Uncommon |
| Spike Snare | 1 | Common |
| Clockwork Monkey | 2 | Uncommon |
| Deadweight Snare | 2 | Uncommon |
| Expulsion Snare | 2 | Rare |
| Flare Snare | 2 | Common |
| Noisemaker Snare | 2 | Uncommon |
| Static Snare | 2 | Uncommon |
| Thunder Snare | 2 | Common |
| Clockwork Chirper | 3 | Uncommon |
| Detonating Gears Snare | 3 | Common |
| Dream Pollen Snare | 3 | Uncommon |