Item: Appetizing Flavor Snare
You construct this snare around a sealed bladder containing substances that local predators find delicious, such as scent glands from prey animals or fresh carrion. The first creature to enter the square must succeed at a DC 15 Reflex save or be doused with the substances. For 1 hour, animals attracted to the flavor (such as most predators, at the GM's discretion) can smell the creature from double the usual distance of their scent and are likely to approach to investigate the smell. A creature can wash away the appetizing flavor with 1 minute of vigorous scrubbing.
Trait Effects
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Mechanical: A hazard with this trait is a constructed physical object.
Snare: Traps typically made by rangers, snares follow special rules that allow them to be constructed quickly and used on the battlefield.
Trap: A hazard constructed to hinder interlopers.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Alarm Snare | 1 | Common |
| Battering Snare | 1 | Common |
| Caltrop Snare | 1 | Common |
| Dust Pods | 1 | Uncommon |
| Hampering Snare | 1 | Common |
| Marking Snare | 1 | Common |
| Poison Barbs Snare | 1 | Common |
| Signaling Snare | 1 | Common |
| Smoke Screen Snare (Lesser) | 1 | Uncommon |
| Spike Snare | 1 | Common |
| Clockwork Monkey | 2 | Uncommon |
| Deadweight Snare | 2 | Uncommon |
| Expulsion Snare | 2 | Rare |
| Flare Snare | 2 | Common |
| Noisemaker Snare | 2 | Uncommon |
| Static Snare | 2 | Uncommon |
| Thunder Snare | 2 | Common |
| Clockwork Chirper | 3 | Uncommon |
| Detonating Gears Snare | 3 | Common |
| Dream Pollen Snare | 3 | Uncommon |