Item: Stalker Bane Snare

Level4
Rarity
Uncommon
CategorySnare
Price15 gp
UsageHeld in one hand
PublicationPathfinder Player Core 2Remaster

This snare explodes in a burst of cloying powder that can cling to a creature stepping into its square. A creature that enters the square of a stalker bane snare must attempt a DC 20 Reflex save.


Critical Success The target is unaffected.

Success Powder sticks to the target, causing it to leave behind telltale footprints. Being Invisible makes the target Hidden, rather than Undetected, to creatures that could see it if it weren't invisible.

Failure Powder clumps on the target, constantly flaking away. Being invisible makes the target Concealed, rather than hidden or undetected, to creatures that could see it if it weren't invisible.

Critical Failure As failure, and the creature is Blinded until the end of its next turn.


Trait Effects

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Snare: Traps typically made by rangers, snares follow special rules that allow them to be constructed quickly and used on the battlefield.

Trap: A hazard constructed to hinder interlopers.


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