Item: Grasping Snare

Level8
Rarity
Uncommon
CategorySnare
Price75 gp
UsageHeld in one hand
PublicationPathfinder Player Core 2

You rig vines and ropes to hold a creature in place. The first creature to enter the square must attempt a DC 26 Reflex save with the following effects.


Critical Success The creature is unaffected.

Success The creature takes a –5-foot status penalty to its Speed for 1 minute or until it [[/act escape show-dc=all dc=26]]{Escapes}.

Failure The creature is Immobilized for 1 round, then takes a –5-foot status penalty to its Speed for 1 minute. Both effects end early if it Escapes (DC 26).

Critical Failure The creature is immobilized for 1 minute or until it Escapes (DC 26).

Effect: Grasping Snare


Trait Effects

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Mechanical: A hazard with this trait is a constructed physical object.

Snare: Traps typically made by rangers, snares follow special rules that allow them to be constructed quickly and used on the battlefield.

Trap: A hazard constructed to hinder interlopers.


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