Item: Grasping Snare
You rig vines and ropes to hold a creature in place. The first creature to enter the square must attempt a DC 26 Reflex save with the following effects.
Critical Success The creature is unaffected.
Success The creature takes a –5-foot status penalty to its Speed for 1 minute or until it Escapes (DC 26).
Failure The creature is Immobilized for 1 round, then takes a –5-foot status penalty to its Speed for 1 minute. Both effects end early if it Escapes (DC 26).
Critical Failure The creature is immobilized for 1 minute or until it Escapes (DC 26).
Trait Effects
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Mechanical: A hazard with this trait is a constructed physical object.
Snare: Traps typically made by rangers, snares follow special rules that allow them to be constructed quickly and used on the battlefield.
Trap: A hazard constructed to hinder interlopers.
Related Items
| Name | Level | Rarity | Price |
|---|---|---|---|
| Rusting Snare | 8 | Rare | 75 gp |
| Spirit Snare | 8 | Rare | 90 gp |
| Striking Snare | 8 | Common | 75 gp |
| Frost Worm Snare | 9 | Uncommon | 115 gp |
| Puff Dragon | 9 | Uncommon | 120 gp |
| Smoke Screen Snare (Greater) | 7 | Uncommon | 60 gp |
| Binding Snare | 10 | Uncommon | 160 gp |
| Bomb Snare | 6 | Common | 40 gp |
| Burning Badger Guts Snare | 10 | Uncommon | 170 gp |
| Mirror-Ball Snare | 6 | Uncommon | 40 gp |
| Mudrock Snare | 10 | Uncommon | 170 gp |
| Nauseating Snare | 6 | Common | 40 gp |
| Piercing Whistle Snare | 6 | Rare | 45 gp |
| Raining Knives Snare | 10 | Uncommon | 170 gp |
| Snagging Hook Snare | 10 | Common | 180 gp |
| Flame Drake Snare | 5 | Uncommon | 25 gp |
| Grease Snare | 5 | Rare | 30 gp |
| Pummeling Snare | 5 | Uncommon | 25 gp |
| Tin Cobra | 5 | Uncommon | 23 gp |
| Wet Shock Snare | 5 | Uncommon | 25 gp |