Item: Nauseating Snare
You position particularly foul substances to splash over a creature. The first creature to enter the square must attempt a DC 24 Fortitude saving throw.
Critical Success The creature is unaffected.
Success The creature becomes Sickened 1.
Failure The creature becomes Sickened 2.
Critical Failure The creature becomes Sickened 3.
Trait Effects
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Mechanical: A hazard with this trait is a constructed physical object.
Poison: An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.
Snare: Traps typically made by rangers, snares follow special rules that allow them to be constructed quickly and used on the battlefield.
Trap: A hazard constructed to hinder interlopers.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Tin Cobra | 5 | Uncommon |
| Puff Dragon | 9 | Uncommon |
| Bomb Snare | 6 | Common |
| Mirror-Ball Snare | 6 | Uncommon |
| Piercing Whistle Snare | 6 | Rare |
| Flame Drake Snare | 5 | Uncommon |
| Grease Snare | 5 | Rare |
| Pummeling Snare | 5 | Uncommon |
| Smoke Screen Snare (Greater) | 7 | Uncommon |
| Wet Shock Snare | 5 | Uncommon |
| Acid Spitter | 4 | Uncommon |
| Biting Snare | 4 | Common |
| Boom Snare | 4 | Uncommon |
| Clinging Ooze Snare | 4 | Rare |
| Fang Snare | 4 | Uncommon |
| Fire-Douse Snare | 4 | Rare |
| Glittering Snare | 4 | Uncommon |
| Grasping Snare | 8 | Uncommon |
| Hobbling Snare | 4 | Uncommon |
| Ice Slick Snare | 4 | Uncommon |