Item: Bomb Snare

Level6
Rarity
Common
CategorySnare
Price40 gp
UsageHeld in one hand
PublicationPathfinder Player Core 2Remaster

You create a snare that causes three 3rd-level moderate alchemical bombs of the same type to explode when a creature triggers the snare. The target and all creatures in adjacent squares must attempt a DC 24 Reflex save, as the snare deals damage equal to three times the direct hit damage from one of the component bombs (for example, 6d6 electricity damage from three moderate bottled lightnings) with no splash damage or other effects.


Critical Success The creature is unaffected.

Success The creature takes half damage and no other effects.

Failure The creature takes full damage. It also takes all other effects of a direct hit from one of the component bombs (such as Off Guard from bottled lightning or persistent damage from an acid flask).

Critical Failure The creature takes double damage, plus all other effects of a direct hit (as failure).


Craft Requirements Supply three of the same damaging 3rd-level moderate alchemical bomb.


Trait Effects

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Mechanical: A hazard with this trait is a constructed physical object.

Snare: Traps typically made by rangers, snares follow special rules that allow them to be constructed quickly and used on the battlefield.

Trap: A hazard constructed to hinder interlopers.


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