Item: Binding Snare

Level10
Rarity
Uncommon
CategorySnare
Damage
Price160 gp
UsageHeld in one hand
PublicationPathfinder Guns & Gears

When a creature enters the snare's square, several strands of strong wires ending in jagged hooks latch onto it before hauling it to the ground. The snare deals 2d6 piercing damage, and the targeted creature must attempt a DC 28 Reflex save.


Critical Success The creature is unaffected.

Success The creature takes half damage.

Failure The creature takes full damage and is knocked Prone and Immobilized for 1 round ([[/act escape show-dc=all dc=28]]).

Critical Failure The creature takes double damage, is knocked prone, and is Restrained for 1 round (Escape DC 28).


Trait Effects

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Mechanical: A hazard with this trait is a constructed physical object.

Snare: Traps typically made by rangers, snares follow special rules that allow them to be constructed quickly and used on the battlefield.

Trap: A hazard constructed to hinder interlopers.


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