Item: Stunning Snare

Level12
Rarity
Common
CategorySnare
Damage
Price320 gp
UsageHeld in one hand
PublicationPathfinder Player Core 2

You rig a snare to disorient a creature with a quick bash, leaving it with little ability to defend itself. The trap deals 10d6 bludgeoning damage to the first creature to enter its square; that creature must attempt a DC 32 Reflex save.


Critical Success The creature is unaffected.

Success The creature takes half damage and is Off Guard for 1 round and Stunned 1.

Failure The creature takes full damage and is off-guard for 1 round and Stunned 2.

Critical Failure The creature takes double damage and is off-guard for 1 minute and Stunned 4.


Trait Effects

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Mechanical: A hazard with this trait is a constructed physical object.

Snare: Traps typically made by rangers, snares follow special rules that allow them to be constructed quickly and used on the battlefield.

Trap: A hazard constructed to hinder interlopers.


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