Item: Rending Snare

Level14
Rarity
Uncommon
CategorySnare
Damage
Price700 gp
UsageHeld in one hand
PublicationPathfinder Player Core 2

Sharp metal jaws wind tightly into the pressure plate mechanism of this snare. When triggered, the jaws clamp shut and spin, damaging limbs in the process. The snare deals 10d8 piercing damage to the first creature to enter the square; that creature must attempt a DC 34 Reflex save.


Critical Success The creature is unaffected.

Success The creature takes half damage and is Off Guard until the end of its next turn.

Failure The creature takes full damage plus 2d6 bleed, and it becomes Clumsy 2 for 1 round.

Critical Failure The creature takes double damage plus 4d6 bleed, and it becomes Clumsy 2 for 1 minute.


Trait Effects

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Kobold: A creature with this trait is a member of the kobold ancestry, reptilian humanoids who are usually Small and typically have darkvision. An ability with this trait can be used or selected only by kobolds.

Mechanical: A hazard with this trait is a constructed physical object.

Snare: Traps typically made by rangers, snares follow special rules that allow them to be constructed quickly and used on the battlefield.

Trap: A hazard constructed to hinder interlopers.


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