Item: Setup Snare

Level3
Rarity
Uncommon
CategorySnare
Price8 gp
UsageOther
PublicationPathfinder #193: Mantle of GoldLegacy

This snare is designed to divert a target's movement towards another snare or hazard. You may choose to have the target attempt a Will saving throw instead of a Reflex saving throw; if you do, add the fear and mental traits plus add either the visual or auditory trait.

When a Small or larger creature enters the square, the snare Pushes the creature 5 feet and the target becomes Clumsy 1 until the end of their next turn. On a critical failure the snare Pushes the target 10 feet and the target becomes Clumsy 2 until the end of their next turn.


Trait Effects

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Kobold: A creature with this trait is a member of the kobold ancestry, reptilian humanoids who are usually Small and typically have darkvision. An ability with this trait can be used or selected only by kobolds.

Mechanical: A hazard with this trait is a constructed physical object.

Snare: Traps typically made by rangers, snares follow special rules that allow them to be constructed quickly and used on the battlefield.

Trap: A hazard constructed to hinder interlopers.


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