Item: Shrapnel Snare

Level14
Rarity
Uncommon
CategorySnare
Damage
Price700 gp
UsageHeld in one hand
PublicationPathfinder Guns & Gears

This snare uses tightly wound springs, clockwork, and shrapnel to cause devastating damage. When a creature enters the snare's square, the trap releases, dealing 12d6 piercing damage in a deafening explosion. Everyone in a 10-foot radius of the snare's square must attempt a DC 31 Reflex save.


Critical Success The creature in unaffected,

Success The creature takes half damage and is Deafened for 1 round.

Failure The creature takes full damage, 2d6 persistent,piercing damage, and is Deafened for 1 minute.

Critical Failure The creature takes double damage, 4d6 persistent,piercing damage, and is Deafened for 1 minute.


Trait Effects

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Mechanical: A hazard with this trait is a constructed physical object.

Snare: Traps typically made by rangers, snares follow special rules that allow them to be constructed quickly and used on the battlefield.

Trap: A hazard constructed to hinder interlopers.


Related Items