Item: Burning Badger Guts Snare
When a creature enters the trapped square, putrefied badger guts coated in hyper-flammable oil and several other incendiary reactants catch fire and are dumped in the snare's square, as well as up to two adjacent squares that you choose when you set the snare. The burning oil deals 5d8 fire damage to any creatures in the affected squares. Those creatures must attempt a DC 27 Fortitude save.
Critical Success The creature is unaffected.
Success The creature takes half damage and 1d8 persistent,fire damage.
Failure The creature takes full damage and 2d8 persistent,fire damage, and is Sickened 1.
Critical Failure As failure, but the creature is Sickened 2.
Trait Effects
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Fire: Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire. Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures. Unprotected wood, paper, cloth, and other flammable materials catch fire almost immediately, and creatures wearing unprotected flammable clothing catch fire, typically taking 1d6 persistent fire damage. Extraplanar creatures take moderate environmental fire damage at the end of each round (sometimes minor environmental damage in safer areas, or major or massive damage in even more fiery areas). Ice creatures are extremely uncomfortable on a fire plane, assuming they don’t outright melt in the heat.
Mechanical: A hazard with this trait is a constructed physical object.
Snare: Traps typically made by rangers, snares follow special rules that allow them to be constructed quickly and used on the battlefield.
Trap: A hazard constructed to hinder interlopers.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Flame Drake Snare | 5 | Uncommon |
| Fire Box | 3 | Uncommon |
| Noisemaker Snare | 2 | Uncommon |
| Binding Snare | 10 | Uncommon |
| Mudrock Snare | 10 | Uncommon |
| Raining Knives Snare | 10 | Uncommon |
| Snagging Hook Snare | 10 | Common |
| Frost Worm Snare | 9 | Uncommon |
| Puff Dragon | 9 | Uncommon |
| Bleeding Spines Snare | 12 | Common |
| Grasping Snare | 8 | Uncommon |
| Rusting Snare | 8 | Rare |
| Scything Blade Snare | 12 | Common |
| Spirit Snare | 8 | Rare |
| Striking Snare | 8 | Common |
| Stunning Snare | 12 | Common |
| Smoke Screen Snare (Greater) | 7 | Uncommon |
| Bomb Snare | 6 | Common |
| Chopping Evisceration Snare | 14 | Uncommon |
| Engulfing Snare | 14 | Common |