Item: Bleeding Spines Snare
When a creature enters the square, thorny spines protrude out to stab it, dealing 8d8 piercing damage and 2d8 persistent bleed damage. The creature must attempt a DC 31 Basic Reflex. After the initial trigger, the spines retract and protrude again repeatedly for 1 minute, forcing any creature that enters the space or ends its turn in the space to take damage from the spines (attempting the same basic Reflex save).
Trait Effects
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Mechanical: A hazard with this trait is a constructed physical object.
Snare: Traps typically made by rangers, snares follow special rules that allow them to be constructed quickly and used on the battlefield.
Trap: A hazard constructed to hinder interlopers.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Scything Blade Snare | 12 | Common |
| Stunning Snare | 12 | Common |
| Binding Snare | 10 | Uncommon |
| Burning Badger Guts Snare | 10 | Uncommon |
| Chopping Evisceration Snare | 14 | Uncommon |
| Engulfing Snare | 14 | Common |
| Mudrock Snare | 10 | Uncommon |
| Raining Knives Snare | 10 | Uncommon |
| Rending Snare | 14 | Uncommon |
| Shrapnel Snare | 14 | Uncommon |
| Snagging Hook Snare | 10 | Common |
| Frost Worm Snare | 9 | Uncommon |
| Puff Dragon | 9 | Uncommon |
| Grasping Snare | 8 | Uncommon |
| Hail of Arrows Snare | 16 | Common |
| Omnidirectional Spear Snare | 16 | Common |
| Rusting Snare | 8 | Rare |
| Spirit Snare | 8 | Rare |
| Striking Snare | 8 | Common |
| Smoke Screen Snare (Greater) | 7 | Uncommon |