Spell: Undertow

TypeSpell
Rank3
Rarity
Common
Traditions
Cast2
Range120 feet
Area20
Duration1 minute
PublicationPathfinder Lost Omens High SeasRemaster

You create an area of water 20 feet deep. The DC for Athletics checks to Swim in the area is equal to your spell DC. A creature that starts its turn in the area must attempt a Fortitude save.


Critical Success The creature is unaffected.

Success The creature takes 2d6 bludgeoning damage.

Failure The creature takes 4d6 bludgeoning damage and takes a –2 circumstance penalty to Athletics checks to Swim and a –10-foot circumstance penalty to its swim Speed, if it has one, until it leaves the area.

Spell Effect: Undertow

Critical Failure As failure, and the creature is pulled 10 feet down.


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