Spell: Animate Rope
Level1
Traditions
Cast2
Range100 feet
Targetsup to 50 feet of rope or a nonliving rope-like object
Duration1 minute
Rarity
Traits
You cause a length or section of Rope or a rope-like object to animate and follow simple commands. You can give it two commands when you Cast The Spell, and one command each time you Sustain The Spell.
- Bind (attack) The Rope attempts to partially bind a creature. Attempt a spell attack roll against the target's Reflex DC. If you succeed, the target takes a –10-foot circumstance penalty to its Speed (-20-foot on a critical success). This ends if the target Escapes against your spell DC or breaks the Rope. (A standard adventuring Rope has Hardness 2, HP 8, and a Broken Threshold of 4.) @UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Animate Rope]
- Coil The Rope forms a tidy, coiled stack.
- Crawl The Rope inches along the ground like a snake, moving one of its ends 10 feet. The Rope must move along a surface, but that surface doesn't need to be horizontal.
- Knot The Rope ties a sturdy knot in itself.
- Loop The Rope forms a simple loop at one or both ends, or straightens itself back out.
- Tie The Rope ties itself around a willing creature or an object that's unattended or attended by a willing creature.
- Undo The Rope undoes one of its knots, ties, or bindings.
Heightened (+2) The range increases by 50 feet, and you can animate 50 more feet of Rope.