Spell: Alarm
You ward an area to alert you when creatures enter without your permission. When you cast alarm, select a password. Whenever a Small or larger corporeal creature enters the spell's area without speaking the password, alarm sends your choice of a mental alert (in which case the spell gains the mental trait) or an audible alarm with the sound and volume of a hand bell (in which case the spell gains the auditory trait). Either option automatically awakens you, and the bell allows each creature in the area to attempt a DC 15 Perception check to wake up. A creature aware of the alarm must succeed at a Stealth check against the spell's DC or trigger the spell when moving into the area.
Heightened (3rd) You can specify a trigger for which types of creatures sound the alarm spell.
Related Spells
| Name | Level | Rarity | Traits |
|---|---|---|---|
| Approximate | 1 | Common | |
| Detect Magic | 1 | Common | |
| Detect Metal | 1 | Common | |
| Glamorize | 1 | Common | |
| Glowing Trail | 1 | Uncommon | |
| Light | 1 | Common | |
| Needle Darts | 1 | Common | |
| Prestidigitation | 1 | Common | |
| Read Aura | 1 | Common | |
| Sigil | 1 | Common | |
| Breadcrumbs | 1 | Common | |
| Fear | 1 | Common | |
| Helpful Steps | 1 | Common | |
| Mending | 1 | Common | |
| Mystic Armor | 1 | Common | |
| Quick Sort | 1 | Common | |
| Rainbow's End | 1 | Rare | |
| Restyle | 1 | Common | |
| Runic Body | 1 | Common | |
| Runic Weapon | 1 | Common |