Item: Staff of Sverenagati
This +3 major striking greater decaying greater fearsome staff was crafted from the blackened spinal column of Cataphraxas, the giant viper companion of an ancient sekmin king. While wielding it, you gain a +1 circumstance bonus to skill checks to Coerce, Make An Impression, Request, or Lie to serpentfolk or other creatures who swear allegiance to the sekmin empire.
Activate—Spectral Serpents 2 (concentrate)
Frequency once per day
Effect A writhing knot of ghostly snakes uncoils from the head of the staff, lashing out to strike at 3 creatures within 60 feet. Each targeted creature takes 4d6 spirit and 4d6 persistent poison damage (DC 43 Basic Reflex save). A creature that critically fails its save is also Slowed 1 as long as the persistent poison damage lasts.
Activate Cast a Spell
Effect You expend a number of charges from the staff to cast a spell from its list.
Cantrip Puff Of Poison
1st Animal Allies (snakes only), Spider Sting
4th Snake Fangs, Translocate
5th Mind Probe, Toxic Cloud
6th Scrying, Vampiric Exsanguination
7th Mask Of Terror, Slither
8th Eclipse Burst, Summon Undead
9th Implosion, Seize Soul
10th Summon Undead (Hollow Serpent only)
Trait Effects
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Staff: This magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.
Two-Hand: This weapon can be wielded with two hands to change its weapon damage die to the indicated value. This change applies to all the weapon’s damage dice.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Club: You knock the target away from you up to 10 feet. This is forced movement.
Related Items
| Name | Level | Rarity | Price | Damage |
|---|---|---|---|---|
| Dragonprism Staff (Greater) | 20 | Common | 68000 gp | 1d6 |
| Fiendbreaker (Heroic) | 20 | Unique | 0 cp | 1d4 |
| Staff of Arcane Might (Major) | 20 | Rare | 90000 gp | 1d4 |
| Staff of Imperious Echo | 20 | Unique | 65000 gp | 1d4 |
| Staff of Impossible Visions (True) | 20 | Uncommon | 70000 gp | 1d4 |
| Staff of Providence (True) | 20 | Common | 64000 gp | 1d4 |
| Staff of Sieges | 20 | Uncommon | 65000 gp | 1d4 |
| Staff of the Desert Winds (True) | 20 | Common | 70000 gp | 1d4 |
| Staff of the Magi | 20 | Rare | 90000 gp | 1d4 |
| Whispering Staff | 20 | Common | 70000 gp | 1d4 |
| Staff of Nature's Vengeance (Major) | 18 | Common | 24000 gp | 1d4 |
| Staff of the Dreamlands (Major) | 18 | Uncommon | 24000 gp | 1d4 |
| Boreal Staff (Major) | 17 | Common | 13500 gp | 1d4 |
| Celestial Staff | 17 | Uncommon | 14000 gp | 1d4 |
| Chronomancer Staff | 17 | Rare | 15000 gp | 1d4 |
| Hell Staff | 17 | Uncommon | 13000 gp | 1d4 |
| Wyrm Drinker | 17 | Unique | 13000 gp | 1d4 |
| Atmospheric Staff (Major) | 16 | Uncommon | 8900 gp | 1d4 |
| Continuum Staff | 16 | Uncommon | 9500 gp | 1d4 |
| Lyrakien Staff (Major) | 16 | Common | 8600 gp | 1d4 |