Item: Staff of Sieges
This adamantine staff is fitted with dawnsilver plates resembling battlements on a castle. Lesser cover, cover, and greater cover don't grant any bonus against your spell attacks or to saving throws against your spells that you cast from the staff.
Activate Cast a Spell
Effect You expend a number of charges from the staff to cast a spell from its list.
- Cantrip Shield, Telekinetic Projectile
- 1st Gust Of Wind, Tailwind
- 2nd Mist, Web
- 3rd Fireball, Wall Of Wind
- 4th Mirage, Solid Fog, Wall Of Fire
- 5th Toxic Cloud, Wall Of Stone
- 6th Fireball, Wall Of Force
- 7th Planar Palace, Prismatic Spray
- 8th Earthquake, Scintillating Pattern
- 9th Falling Stars
Trait Effects
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Staff: This magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.
Two-Hand: This weapon can be wielded with two hands to change its weapon damage die to the indicated value. This change applies to all the weapon’s damage dice.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Club: You knock the target away from you up to 10 feet. This is forced movement.
Related Items
| Name | Level | Rarity | Price | Damage |
|---|---|---|---|---|
| Dragonprism Staff (Greater) | 20 | Common | 68000 gp | 1d6 |
| Fiendbreaker (Heroic) | 20 | Unique | - | 1d4 |
| Staff of Arcane Might (Major) | 20 | Rare | 90000 gp | 1d4 |
| Staff of Impossible Visions (True) | 20 | Uncommon | 70000 gp | 1d4 |
| Staff of Providence (True) | 20 | Common | 64000 gp | 1d4 |
| Staff of the Desert Winds (True) | 20 | Common | 70000 gp | 1d4 |
| Staff of the Magi | 20 | Rare | 90000 gp | 1d4 |
| Whispering Staff | 20 | Common | 70000 gp | 1d4 |
| Staff of Nature's Vengeance (Major) | 18 | Common | 24000 gp | 1d4 |
| Staff of the Dreamlands (Major) | 18 | Uncommon | 24000 gp | 1d4 |
| Boreal Staff (Major) | 17 | Common | 13500 gp | 1d4 |
| Celestial Staff | 17 | Uncommon | 14000 gp | 1d4 |
| Chronomancer Staff | 17 | Rare | 15000 gp | 1d4 |
| Hell Staff | 17 | Uncommon | 13000 gp | 1d4 |
| Wyrm Drinker | 17 | Unique | 13000 gp | 1d4 |
| Atmospheric Staff (Major) | 16 | Uncommon | 8900 gp | 1d4 |
| Continuum Staff | 16 | Uncommon | 9500 gp | 1d4 |
| Lyrakien Staff (Major) | 16 | Common | 8600 gp | 1d4 |
| Spellstriker Staff (Major) | 16 | Common | 8500 gp | 1d4 |
| Staff of Arcane Might (Greater) | 16 | Rare | 10000 gp | 1d4 |