Item: Staff of Providence (True)
A large, stylized symbol of an eye adorns the top of this wooden staff, representing the watchful eye of the divine powers. The bearer of the staff can guide and protect, seeing bounties and tragedies that could befall them in the future. When wielding this staff, you gain a +1 item bonus to Survival checks to Sense Direction or Subsist and to Religion checks to Recall Knowledge.
Activate Cast a Spell
Effect You expend a number of charges from the staff to cast a spell from its list.
- Cantrip Guidance
- 1st Bless, Create Water
- 2nd Augury, Create Food, See The Unseen, Status
- 3rd Safe Passage, Wanderer's Guide
- 4th Cleanse Affliction, Dispelling Globe, Status
- 5th Dispelling Globe, Scouting Eye, See The Unseen
- 6th Dispelling Globe, Scintillating Safeguard, Truesight
- 7th Dispelling Globe, Energy Aegis
- 8th Dispelling Globe, Divine Inspiration
- 9th Dispelling Globe, Foresight, Overwhelming Presence
Craft Requirements Supply one casting of all listed ranks of all listed spells.
Trait Effects
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Staff: This magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.
Two-Hand: This weapon can be wielded with two hands to change its weapon damage die to the indicated value. This change applies to all the weapon’s damage dice.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Club: You knock the target away from you up to 10 feet. This is forced movement.
Related Items
| Name | Level | Rarity | Price | Damage |
|---|---|---|---|---|
| Dragonprism Staff (Greater) | 20 | Common | 68000 gp | 1d6 |
| Fiendbreaker (Heroic) | 20 | Unique | - | 1d4 |
| Staff of Arcane Might (Major) | 20 | Rare | 90000 gp | 1d4 |
| Staff of Impossible Visions (True) | 20 | Uncommon | 70000 gp | 1d4 |
| Staff of Sieges | 20 | Uncommon | 65000 gp | 1d4 |
| Staff of the Desert Winds (True) | 20 | Common | 70000 gp | 1d4 |
| Staff of the Magi | 20 | Rare | 90000 gp | 1d4 |
| Whispering Staff | 20 | Common | 70000 gp | 1d4 |
| Staff of Nature's Vengeance (Major) | 18 | Common | 24000 gp | 1d4 |
| Staff of the Dreamlands (Major) | 18 | Uncommon | 24000 gp | 1d4 |
| Boreal Staff (Major) | 17 | Common | 13500 gp | 1d4 |
| Celestial Staff | 17 | Uncommon | 14000 gp | 1d4 |
| Chronomancer Staff | 17 | Rare | 15000 gp | 1d4 |
| Hell Staff | 17 | Uncommon | 13000 gp | 1d4 |
| Wyrm Drinker | 17 | Unique | 13000 gp | 1d4 |
| Atmospheric Staff (Major) | 16 | Uncommon | 8900 gp | 1d4 |
| Continuum Staff | 16 | Uncommon | 9500 gp | 1d4 |
| Lyrakien Staff (Major) | 16 | Common | 8600 gp | 1d4 |
| Spellstriker Staff (Major) | 16 | Common | 8500 gp | 1d4 |
| Staff of Arcane Might (Greater) | 16 | Rare | 10000 gp | 1d4 |