Item: Staff of the Magi

TypeWeapon
Level20
Rarity
Rare
Base ItemStaff
CategorySimple
GroupClub
Damage1d4 bludgeoning
Price90000 gp
UsageHeld in one hand

Sigils and runes of ancient and powerful magic cover the iron cladding on this long wooden staff. A staff of the magi is a +3 major striking staff, and when wielding it you gain a +1 circumstance bonus to saving throws against spells.

Voluntarily destroying a staff of the magi unleashes a truly devastating wave of arcane energy that surges out, dissipating with distance. When wielding the staff, you can break it using an Interact action. This releases a @Template[burst|distance:30] magical explosion centered on the staff. This deals 2d10 force damage per charge remaining in the staff (DC 40 Basic Reflex). You automatically critically fail your save. The explosion continues to echo beyond the initial blast zone, dealing half as much damage to creatures beyond 30 feet but within a @Template[burst|distance:60]. A creature reduced to 0 Hit Points by this damage dies instantly; this is a death effect.

Activate Cast a Spell


Effect You expend a number of charges from the staff to cast a spell from its list.

Craft Requirements Supply one casting of all listed levels of all listed spells.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Club: You knock the target away from you up to 10 feet. This is forced movement.


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