Item: Staff of the Magi
Sigils and runes of ancient and powerful magic cover the iron cladding on this long wooden staff. A staff of the magi is a +3 major striking staff, and when wielding it you gain a +1 circumstance bonus to saving throws against spells.
Voluntarily destroying a staff of the magi unleashes a truly devastating wave of arcane energy that surges out, dissipating with distance. When wielding the staff, you can break it using an Interact action. This releases a @Template[burst|distance:30] magical explosion centered on the staff. This deals 2d10 force damage per charge remaining in the staff (DC 40 Basic Reflex). You automatically critically fail your save. The explosion continues to echo beyond the initial blast zone, dealing half as much damage to creatures beyond 30 feet but within a @Template[burst|distance:60]. A creature reduced to 0 Hit Points by this damage dies instantly; this is a death effect.
Activate Cast a Spell
Effect You expend a number of charges from the staff to cast a spell from its list.
- Cantrip Detect Magic, Light, Telekinetic Hand, Telekinetic Projectile
- 1st Lock
- 2nd Enlarge, Revealing Light, Invisibility, Knock, Telekinetic Maneuver, Web
- 3rd Dispel Magic, Fireball, Lightning Bolt
- 4th Invisibility, Enlarge, Fireball, Wall Of Fire, Web
- 5th Cone Of Cold, Magic Passage, Telekinetic Haul
- 6th Disintegrate, Dispel Magic, Fireball, Lightning Bolt
- 7th Cone Of Cold, Magic Passage, Interplanar Teleport, Wall Of Fire
- 8th Fireball, Mystic Armor
- 9th Dispel Magic, Falling Stars, Summon Dragon
Craft Requirements Supply one casting of all listed levels of all listed spells.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Club: You knock the target away from you up to 10 feet. This is forced movement.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Fiendbreaker (Heroic) | 20 | Unique | 1d4 |
| Staff of the Dreamlands (Major) | 18 | Uncommon | 1d4 |
| Boreal Staff (Major) | 17 | Common | 1d4 |
| Staff of Power | 16 | Rare | 1d4 |
| Boreal Staff (Greater) | 12 | Common | 1d4 |
| Snowcaster's Staff | 12 | Rare | 1d4 |
| Staff of the Dreamlands (Greater) | 12 | Uncommon | 1d4 |
| Staff of the Ruling Beast | 9 | Unique | 1d4 |
| Boreal Staff | 8 | Common | 1d4 |
| Staff of the Dreamlands | 6 | Uncommon | 1d4 |
| Nyctessa's Staff | 4 | Unique | 1d4 |
| Dragonprism Staff (Greater) | 20 | Common | 1d6 |
| Staff of Arcane Might (Major) | 20 | Rare | 1d4 |
| Staff of Impossible Visions (True) | 20 | Uncommon | 1d4 |
| Staff of Providence (True) | 20 | Common | 1d4 |
| Staff of Sieges | 20 | Uncommon | 1d4 |
| Staff of the Desert Winds (True) | 20 | Common | 1d4 |
| Whispering Staff | 20 | Common | 1d4 |
| Staff of Nature's Vengeance (Major) | 18 | Common | 1d4 |
| Celestial Staff | 17 | Uncommon | 1d4 |