Item: Black Scorpion Stingmace
The massive stinger of a black scorpion adds significant weight to this +2 greater striking Fearsome mace. On a critical hit, the target is exposed to black scorpion venom.
Black Scorpion Venom (poison)
Saving Throw DC 36 Fortitude
Maximum Duration 6 rounds
Stage 1 2d12 poison damage and Clumsy 2 (1 round)
Stage 2 3d12 poison damage, clumsy 2, and Slowed 1 (1 round)
Stage 3 4d12 poison damage, Clumsy 4, and Slowed 2 (1 round).
Craft Requirements The initial raw materials must include the intact stinger of a black scorpion.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Club: You knock the target away from you up to 10 feet. This is forced movement.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| General's Word | 14 | Uncommon | 1d6 |
| Chaplain's Cudgel | 9 | Common | 1d6 |
| Auspicious Scepter | 5 | Common | 1d6 |
| Mace | 0 | Common | 1d6 |
| Boughshatter | 13 | Uncommon | 1d6 |
| Sonic Tuning Mace (Greater) | 13 | Common | 1d4 |
| Sonic Tuning Mace | 9 | Common | 1d4 |
| Beast Staff (Major) | 15 | Common | 1d4 |
| Cythbikian Staff | 15 | Unique | 1d4 |
| Spy Staff (Major) | 15 | Uncommon | 1d4 |
| Staff of Nature's Cunning (Major) | 15 | Common | 1d4 |
| Thorn Brush | 15 | Rare | 1d6 |
| Zombie Staff (Major) | 15 | Common | 1d4 |
| Accursed Staff (Major) | 14 | Common | 1d4 |
| Atmospheric Staff (Major) | 16 | Uncommon | 1d4 |
| Dragonprism Staff | 14 | Common | 1d6 |
| Fluid Form Staff (Major) | 14 | Common | 1d4 |
| Guardian Staff (Major) | 14 | Common | 1d4 |
| Lyrakien Staff (Major) | 16 | Common | 1d4 |
| Poisoner's Staff (Major) | 14 | Uncommon | 1d4 |