Item: Black Scorpion Stingmace

TypeWeapon
Level15
Rarity
Uncommon
Base ItemMace
CategorySimple
GroupClub
Damage1d6 bludgeoning
Price6250 gp
UsageHeld in one hand

The massive stinger of a black scorpion adds significant weight to this +2 greater striking Fearsome mace. On a critical hit, the target is exposed to black scorpion venom.


Black Scorpion Venom (poison)

Saving Throw DC 36 Fortitude

Maximum Duration 6 rounds

Stage 1 2d12 poison damage and Clumsy 2 (1 round)

Stage 2 3d12 poison damage, clumsy 2, and Slowed 1 (1 round)

Stage 3 4d12 poison damage, Clumsy 4, and Slowed 2 (1 round).


Craft Requirements The initial raw materials must include the intact stinger of a black scorpion.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Club: You knock the target away from you up to 10 feet. This is forced movement.


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