Item: Mace
With a stout haft and a heavy metal head, a mace is sturdy and allows its wielder to deliver powerful blows and dent armor.
Trait Effects
Shove: You can use this weapon to Shove with the Athletics skill even if you don’t have a free hand. This uses the weapon’s reach (if different from your own) and adds the weapon’s item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Shove using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Club: You knock the target away from you up to 10 feet. This is forced movement.
Related Items
| Name | Level | Rarity | Price | Damage |
|---|---|---|---|---|
| Auspicious Scepter | 5 | Common | 150 gp | 1d6 |
| Chaplain's Cudgel | 9 | Common | 650 gp | 1d6 |
| Wandmender | 9 | Common | 700 gp | 1d6 |
| Warmaster's Baton | 10 | Rare | 850 gp | 1d6 |
| General's Word | 14 | Uncommon | 4500 gp | 1d6 |
| Black Scorpion Stingmace | 15 | Uncommon | 6250 gp | 1d6 |
| Warmaster's Baton (Greater) | 16 | Rare | 8500 gp | 1d6 |
| Battle Lute | - | Uncommon | 7 gp | 1d4 |
| Light Mace | - | Common | 4 sp | 1d4 |
| Sonic Tuning Mace | 9 | Common | 700 gp | 1d4 |
| Polarizing Mace | 10 | Uncommon | 950 gp | 1d4 |
| Sonic Tuning Mace (Greater) | 13 | Common | 3000 gp | 1d4 |
| Club | - | Common | - | 1d6 |
| Frying Pan | - | Common | 1 sp | 1d4 |
| Juggling Club | - | Uncommon | 1 sp | 1d4 |
| Morningstar | - | Common | 1 gp | 1d6 |
| Nightstick | - | Uncommon | 1 gp | 1d4 |
| Reinforced Wheels | - | Common | 5 sp | 1d4 |
| Staff | - | Common | - | 1d4 |
| Thundermace | - | Uncommon | 2 sp | 1d8 |