Item: Scrollstaff
A band of pliant wood encircles the head of this slender mahogany staff. The Magaambya created the first scrollstaves millennia ago, and even the few scrollstaves found beyond the organization often incorporate Magaambyan iconography as an homage to their source.
A scrollstaff serves as a weapon just like an ordinary staff and can be improved via runes like any other staff. In addition, if you are capable of creating magical scrolls, you can inscribe a single scroll onto the staff's head for the same cost as normal for Crafting the scroll. If necessary, you can embed a required material focus into the staff as part of the same Craft activity. As long as you are holding the staff, you can cast the spell from the staff's head. Casting the written spell works just like casting from a scroll, but you can perform the necessary material component with the staff, even if you don't have a free hand. Once you cast the inscribed spell, any material focus remains embedded in the staff until removed as an Interact action.
The staff can hold only a single scroll at a time. If you inscribe a new scroll before casting the previous spell, you replace the existing spell and remove any previous material focus as part of the Craft activity to write the new scroll.
Trait Effects
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Two-Hand: This weapon can be wielded with two hands to change its weapon damage die to the indicated value. This change applies to all the weapon’s damage dice.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Club: You knock the target away from you up to 10 feet. This is forced movement.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Staff of Air | 3 | Common | 1d4 |
| Staff of Earth | 3 | Common | 1d4 |
| Staff of Fire | 3 | Common | 1d4 |
| Staff of Water | 3 | Common | 1d4 |
| Animal Staff | 4 | Common | 1d4 |
| Atmospheric Staff (Lesser) | 4 | Uncommon | 1d4 |
| Composer Staff | 4 | Common | 1d4 |
| Mentalist's Staff | 4 | Common | 1d4 |
| Nyctessa's Staff | 4 | Unique | 1d4 |
| Poisoner's Staff | 4 | Uncommon | 1d4 |
| Spore Shephard's Staff | 4 | Uncommon | 1d4 |
| Spore Shephard's Staff (Major) | 4 | Uncommon | 1d4 |
| Staff of Healing | 4 | Common | 1d4 |
| Accursed Staff | 6 | Common | 1d4 |
| Fluid Form Staff | 6 | Common | 1d4 |
| Guardian Staff | 6 | Common | 1d4 |
| Librarian Staff | 6 | Common | 1d4 |
| Lyrakien Staff | 6 | Common | 1d4 |
| Ringmaster's Staff | 6 | Uncommon | 1d4 |
| Staff of Control | 6 | Common | 1d4 |