Item: Thundermace

TypeWeapon
Level0
Rarity
Uncommon
Traits
Base ItemThundermace
CategorySimple
GroupClub
Damage1d8 bludgeoning
Price2 sp
UsageHeld in two hands
PublicationPathfinder Lost Omens The Grand Bazaar

This deceptively dangerous weapon is essentially a mace with a longer haft and larger, often flanged head.


Trait Effects

Backswing: You can use the momentum from a missed attack with this weapon to lead into your next attack. After missing with this weapon on your turn, you gain a +1 circumstance bonus to your next attack with this weapon before the end of your turn.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Club: You knock the target away from you up to 10 feet. This is forced movement.


Related Items

NameLevelRarityDamage
Battle Lute-Uncommon1d4
Club-Common1d6
Frying Pan-Common1d4
Juggling Club-Uncommon1d4
Light Mace-Common1d4
Mace-Common1d6
Morningstar-Common1d6
Nightstick-Uncommon1d4
Reinforced Wheels-Common1d4
Staff-Common1d4
War Gavel-Uncommon1d6
Scrollstaff1Uncommon1d4
Staff of Air3Common1d4
Staff of Earth3Common1d4
Staff of Fire3Common1d4
Staff of Water3Common1d4
Animal Staff4Common1d4
Atmospheric Staff (Lesser)4Uncommon1d4
Composer Staff4Common1d4
Mentalist's Staff4Common1d4