Item: Thundermace
This deceptively dangerous weapon is essentially a mace with a longer haft and larger, often flanged head.
Trait Effects
Backswing: You can use the momentum from a missed attack with this weapon to lead into your next attack. After missing with this weapon on your turn, you gain a +1 circumstance bonus to your next attack with this weapon before the end of your turn.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Club: You knock the target away from you up to 10 feet. This is forced movement.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Battle Lute | - | Uncommon | 1d4 |
| Club | - | Common | 1d6 |
| Frying Pan | - | Common | 1d4 |
| Juggling Club | - | Uncommon | 1d4 |
| Light Mace | - | Common | 1d4 |
| Mace | - | Common | 1d6 |
| Morningstar | - | Common | 1d6 |
| Nightstick | - | Uncommon | 1d4 |
| Reinforced Wheels | - | Common | 1d4 |
| Staff | - | Common | 1d4 |
| War Gavel | - | Uncommon | 1d6 |
| Scrollstaff | 1 | Uncommon | 1d4 |
| Staff of Air | 3 | Common | 1d4 |
| Staff of Earth | 3 | Common | 1d4 |
| Staff of Fire | 3 | Common | 1d4 |
| Staff of Water | 3 | Common | 1d4 |
| Animal Staff | 4 | Common | 1d4 |
| Atmospheric Staff (Lesser) | 4 | Uncommon | 1d4 |
| Composer Staff | 4 | Common | 1d4 |
| Mentalist's Staff | 4 | Common | 1d4 |