Item: Morningstar

TypeWeapon
Level0
Rarity
Common
Base ItemMorningstar
CategorySimple
GroupClub
Damage1d6 bludgeoning
Price1 gp
UsageHeld in one hand

This weapon has a short shaft ending in a metal ball studded with spikes.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Club: You knock the target away from you up to 10 feet. This is forced movement.


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