Item: Boughshatter
The spikes of this +2 greater striking standard-grade adamantine morningstar have a faintly green shimmer, as if resembling Ayrzul's crystalline teeth. The weapon vibrates briefly when first drawn in or carried into a radioactive area, with the intensity of the vibration correlating to the radioactivity's strength. While you carry Boughshatter, you gain a +4 status bonus to saving throws against radiation, including Ayrzul's Blight.
Activate—Splintering Strike 2 (manipulate)
Frequency Once per minute
Effect Make a Strike with the morningstar that deals an extra die of weapon damage. If you make this Strike against a fungus, plant, or creature with the wood trait, the Strike ignores 10 points of the target's resistances to bludgeoning and piercing damage, if any. By damaging such a creature, the morningstar causes the target's flesh to explode in a shower of splinters that affect a 30-foot cone originating from the target's space, dealing 8d6 piercing damage to creatures in the area (DC 30 Basic Reflex save). You and the target are unaffected by these splinters.
Activate—Absorb Corruption R (concentrate)
Frequency Once per day
Trigger You take poison or void damage;
Effect You channel some of the toxic energy into Boughshatter, granting the weapon the effects of either a Decaying weapon rune, Grievous weapon rune, or Wounding weapon rune for 1 minute. While under this effect, the morningstar glows with dim green light in a 20-foot radius.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Club: You knock the target away from you up to 10 feet. This is forced movement.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Ankylostar | 13 | Uncommon | 3d6 |
| Belkzen Deadsmasher | 13 | Uncommon | 1d6 |
| Thorn Brush | 15 | Rare | 1d6 |
| Belkzen Deadsmasher (Greater) | 18 | Uncommon | 1d6 |
| Freedom's Flame | 21 | Unique | 1d6 |
| Vampire-Fang Morningstar | 8 | Common | 1d6 |
| Morningstar | 0 | Common | 1d6 |
| Black Scorpion Stingmace | 15 | Uncommon | 1d6 |
| Sonic Tuning Mace (Greater) | 13 | Common | 1d4 |
| Accursed Staff (Major) | 14 | Common | 1d4 |
| Animal Staff (Major) | 12 | Common | 1d4 |
| Arboreal Staff | 12 | Rare | 1d4 |
| Atmospheric Staff (Greater) | 12 | Uncommon | 1d4 |
| Boreal Staff (Greater) | 12 | Common | 1d4 |
| Composer Staff (Major) | 12 | Common | 1d4 |
| Dragonprism Staff | 14 | Common | 1d6 |
| Fluid Form Staff (Major) | 14 | Common | 1d4 |
| Gambler's Staff | 12 | Uncommon | 1d4 |
| General's Word | 14 | Uncommon | 1d6 |
| Guardian Staff (Major) | 14 | Common | 1d4 |