Item: Vampire-Fang Morningstar

TypeWeapon
Level8
Rarity
Common
Base ItemMorningstar
CategorySimple
GroupClub
Damage1d6 bludgeoning
Price500 gp
UsageHeld in one hand

This +1 striking wounding morningstar is studded with teeth pulled from a vampire, which usually requires an animate donor, given vampires' tendency to turn to dust when destroyed.


Activate 1 (manipulate)

Frequency once per minute

Requirements Your last action was a successful Strike with this weapon and you're not in direct sunlight

Effect The vampire-fang morningstar absorbs blood from the target, healing the wielder for 10 healing Hit Points.


Craft Requirements The initial raw materials must include teeth from a vampire.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Club: You knock the target away from you up to 10 feet. This is forced movement.


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