Item: Vampire-Fang Morningstar
This +1 striking wounding morningstar is studded with teeth pulled from a vampire, which usually requires an animate donor, given vampires' tendency to turn to dust when destroyed.
Activate 1 (manipulate)
Frequency once per minute
Requirements Your last action was a successful Strike with this weapon and you're not in direct sunlight
Effect The vampire-fang morningstar absorbs blood from the target, healing the wielder for 10 Hit Points.
Craft Requirements The initial raw materials must include teeth from a vampire.
Trait Effects
Versatile: A versatile weapon can be used to deal a different type of damage than its listed type. This trait indicates the alternate damage type. For instance, a piercing weapon with versatile S can deal piercing or slashing damage. You choose the damage type each time you attack.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Club: You knock the target away from you up to 10 feet. This is forced movement.
Related Items
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|---|---|---|---|---|
| Ankylostar | 13 | Uncommon | 2800 gp | 3d6 |
| Belkzen Deadsmasher | 13 | Uncommon | 2800 gp | 1d6 |
| Boughshatter | 13 | Uncommon | 2875 gp | 1d6 |
| Thorn Brush | 15 | Rare | 6500 gp | 1d6 |
| Morningstar | - | Common | 1 gp | 1d6 |
| Belkzen Deadsmasher (Greater) | 18 | Uncommon | 22000 gp | 1d6 |
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| Boreal Staff | 8 | Common | 500 gp | 1d4 |
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| Mentalist's Staff (Greater) | 8 | Common | 450 gp | 1d4 |
| Poisoner's Staff (Greater) | 8 | Uncommon | 450 gp | 1d4 |
| Spore Shephard's Staff (Greater) | 8 | Uncommon | 475 gp | 1d4 |
| Staff of Air (Greater) | 8 | Common | 450 gp | 1d4 |