Item: Freedom's Flame

TypeWeapon
Level21
Rarity
Unique
Base ItemMorningstar
CategorySimple
GroupClub
Damage1d6 bludgeoning
Price-
UsageHeld in one hand

This +4 major striking holy morningstar is made of wood and adorned with golden flames traced along its haft and head. It has the razing trait, and it ignores the Hardness of structures used to hold those you feel are being unjustly imprisoned (subject to the GM's discretion).


Activate—Break Free 2 (concentrate, manipulate)

Effect Spend a Mythic Point; Freedom's Flame blazes with a rose-red light, creating a beacon of spiritual strength. Any creature within @Template[emanation|distance:120]{120 feet} that's currently under a compulsion or control effect can immediately attempt a new saving throw to break free of the effect, with a +3 status bonus.


Activate—Holy Retribution f (concentrate, divine)

Trigger Your previous action was to use Freedom's Flame to Strike a foe you have witnessed use a compulsion or control effect on an ally within the past hour

Frequency once per day

Effect Spend a Mythic Point; your blow is empowered by the righteousness of @UUID[Compendium.pf2e.deities.Item.Milani]. The target's holy weakness is triggered again or, if the target doesn't have a holy weakness, it takes 15 spirit damage.


Destruction Freedom's Flame is sliced in two if struck by a Final Blade that has been anointed with Unholy Water created by a level 20 unholy creature.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Club: You knock the target away from you up to 10 feet. This is forced movement.


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