Item: Shadowpiercer
Muted, silvery moonlight gleams along the curved blade of this +4 major striking ghost touch spear. Braided tassels of horsehair dangle from its sturdy haft, and archaic runes in Nidalese script shimmer along the weapon in the presence of shadow magic.
Shadowpiercer ignores immunity and resistance to precision damage of creatures with the incorporeal or shadow trait, and deals an additional 2d6 precision damage to such creatures. While wielding Shadowpiercer, you gain a +2 status bonus to saving throws against darkness and shadow effects; this bonus also applies to allies within 60 feet of you while you wield the spear. If you are a worshipper of @UUID[Compendium.pf2e.deities.Item.Zon-Kuthon], you are Drained 4 and Enfeebled 4 while carrying or wielding Shadowpiercer. If you use a darkness or shadow effect while carrying or wielding Shadowpiercer, you become enfeebled 4; this condition's value reduces by 1 at the start of each day you do not have physical contact with Shadowpiercer.
Activate—Absorb Shadows 2 (concentrate, healing, manipulate, occult)
Frequency once per day
Effect You touch Shadowpiercer to a darkness or shadow effect to siphon its energy and bolster yourself. You gain a number of temporary Hit Points equal to four times the effect's counteract rank. These temporary Hit Points last for 1 hour. In addition, if the effect is causing darkness, that darkness is automatically counteracted within 15 feet of you for as long as you have those temporary Hit Points. This doesn't provide light—it merely restores the area to its natural illumination level.
Activate—Rebuff Gloom r (concentrate, occult)
Trigger You or an ally within 60 feet is targeted by a darkness or shadow effect
Requirements You don't currently have the drained condition
Effect Spend a Mythic Point; the spear drains your vitality to counteract the effect. You can attempt to counteract the effect ([[/r 1d20+46 #Counteract]]{+46} modifier level, counteract rank 10). You can activate this effect without having a Mythic Point available but doing so makes you Drained 2.
Destruction Shadowpiercer simply disappears if a worshipper of Zon-Kuthon casts a 10th-rank Darkness spell on it once a day for an entire month while it is unattended.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Spear: The weapon pierces the target, weakening its attacks. The target is clumsy 1 until the start of your next turn.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Preordained Spear | 9 | Rare | 1d6 |
| Splintering Spear (Major) | 20 | Common | 1d6 |
| Splintering Spear (Greater) | 17 | Common | 1d6 |
| Golden Blade of Mzali | 15 | Rare | 1d6 |
| Deepdread Claw | 14 | Rare | 1d6 |
| Anchor Spear | 13 | Uncommon | 1d6 |
| Splintering Spear | 13 | Common | 1d6 |
| Fulminating Spear | 7 | Uncommon | 1d6 |
| Gluttonous Spear | 6 | Uncommon | 1d6 |
| Lionfish Spear (Greater) | 14 | Common | 1d6 |
| Lionfish Spear | 11 | Common | 1d6 |
| Spear | 0 | Common | 1d6 |
| Freedom's Flame | 21 | Unique | 1d6 |
| Fiendbreaker (Heroic) | 20 | Unique | 1d4 |
| Spear of the Destroyer's Flame | 20 | Unique | 1d8 |
| Blast Lance (Greater) | 8 | Uncommon | 1d8 |
| Hydra Spear | 8 | Unique | 1d6 |
| Blast Lance | 4 | Uncommon | 1d8 |
| Dragon's Tongue (Major) | 20 | Uncommon | 1d6 |
| Staff of the Magi | 20 | Rare | 1d4 |