Item: Shadowpiercer

TypeWeapon
Level23
Rarity
Unique
Base ItemSpear
CategorySimple
GroupSpear
Damage1d6 piercing
Price-
UsageHeld in one hand
PublicationPathfinder War of Immortals

Muted, silvery moonlight gleams along the curved blade of this +4 major striking ghost touch spear. Braided tassels of horsehair dangle from its sturdy haft, and archaic runes in Nidalese script shimmer along the weapon in the presence of shadow magic.

Shadowpiercer ignores immunity and resistance to precision damage of creatures with the incorporeal or shadow trait, and deals an additional 2d6 precision damage to such creatures. While wielding Shadowpiercer, you gain a +2 status bonus to saving throws against darkness and shadow effects; this bonus also applies to allies within 60 feet of you while you wield the spear. If you are a worshipper of Zon Kuthon, you are Drained 4 and Enfeebled 4 while carrying or wielding Shadowpiercer. If you use a darkness or shadow effect while carrying or wielding Shadowpiercer, you become enfeebled 4; this condition's value reduces by 1 at the start of each day you do not have physical contact with Shadowpiercer.


Activate—Absorb Shadows 2 (concentrate, healing, manipulate, occult)

Frequency once per day

Effect You touch Shadowpiercer to a darkness or shadow effect to siphon its energy and bolster yourself. You gain a number of temporary Hit Points equal to four times the effect's counteract rank. These temporary Hit Points last for 1 hour. In addition, if the effect is causing darkness, that darkness is automatically counteracted within 15 feet of you for as long as you have those temporary Hit Points. This doesn't provide light—it merely restores the area to its natural illumination level.


Activate—Rebuff Gloom R (concentrate, occult)

Trigger You or an ally within 60 feet is targeted by a darkness or shadow effect

Requirements You don't currently have the drained condition

Effect Spend a Mythic Point; the spear drains your vitality to counteract the effect. You can attempt to counteract the effect (+46 modifier level, counteract rank 10). You can activate this effect without having a Mythic Point available but doing so makes you Drained 2.


Destruction Shadowpiercer simply disappears if a worshipper of Zon-Kuthon casts a 10th-rank Darkness spell on it once a day for an entire month while it is unattended.


Trait Effects

Artifact: Items with this trait are artifacts. These magic items can't be crafted by normal means, and they can't be damaged by normal means. Artifacts are always rare or unique.

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Monk: Abilities with this trait are from the monk class. A weapon with this trait is primarily used by monks.

Mythic: Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling. Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons. Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities. Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.

Thrown: You can throw this weapon as a ranged attack; it is a ranged weapon when thrown. You add your Strength modifier to damage as you would for a melee weapon. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment in the weapon’s Range entry.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Spear: The weapon pierces the target, weakening its attacks. The target is clumsy 1 until the start of your next turn.


Related Items