Item: Preordained Spear
This +1 striking spear seems to know when its wielder is about to die. Its wooden body bears countless carvings, leaving it thinner than most spears. While you are Doomed, a preordained spear glows with a faint red light that gives you a haunted look and sheds dim light within 5 feet.
Activate—Delay Doom 1 (manipulate)
Requirements Your name is not on the spear, and you have the doomed condition
Effect Your name appears on the shaft of the preordained spear. Your doomed value decreases by 1, and you regain 1 Mythic Point. Your name fades from the spear the next time you make your daily preparations.
Trait Effects
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Monk: Abilities with this trait are from the monk class. A weapon with this trait is primarily used by monks.
Mythic: Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling. Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons. Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities. Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.
Thrown: You can throw this weapon as a ranged attack; it is a ranged weapon when thrown. You add your Strength modifier to damage as you would for a melee weapon. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment in the weapon’s Range entry.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Spear: The weapon pierces the target, weakening its attacks. The target is clumsy 1 until the start of your next turn.
Related Items
| Name | Level | Rarity | Price | Damage |
|---|---|---|---|---|
| Shadowpiercer | 23 | Unique | - | 1d6 |
| Fulminating Spear | 7 | Uncommon | 360 gp | 1d6 |
| Gluttonous Spear | 6 | Uncommon | 250 gp | 1d6 |
| Anchor Spear | 13 | Uncommon | 2800 gp | 1d6 |
| Splintering Spear | 13 | Common | 2700 gp | 1d6 |
| Deepdread Claw | 14 | Rare | 4000 gp | 1d6 |
| Golden Blade of Mzali | 15 | Rare | 6500 gp | 1d6 |
| Splintering Spear (Greater) | 17 | Common | 15000 gp | 1d6 |
| Splintering Spear (Major) | 20 | Common | 60000 gp | 1d6 |
| Phase Spike | 10 | Uncommon | 900 gp | 1d6 |
| Lionfish Spear | 11 | Common | 3000 gp | 1d6 |
| Lionfish Spear (Greater) | 14 | Common | 4000 gp | 1d6 |
| Spear | - | Common | 1 sp | 1d6 |
| Blast Lance (Greater) | 8 | Uncommon | 500 gp | 1d8 |
| Hydra Spear | 8 | Unique | 465 gp | 1d6 |
| Blast Lance | 4 | Uncommon | 100 gp | 1d8 |
| Staff of the Ruling Beast | 9 | Unique | 700 gp | 1d4 |
| Boreal Staff | 8 | Common | 500 gp | 1d4 |
| Returning Starknife | 8 | Uncommon | 430 gp | 1d4 |
| Dragon's Tongue | 11 | Uncommon | 1350 gp | 1d6 |