Item: Deepdread Claw
One of a set of four identical spears collectively known as the Four Claws of the Deepdread, this weapon is fashioned from a single seamless piece of matte-black metal with a razored silver edge. In bright light, it functions as a +1 striking spear, but in darkness or dim light, it becomes a +2 greater striking spear. You can upgrade its fundamental runes as normal for a specific weapon, starting from a +2 greater striking spear, but its fundamental runes are always one type worse in bright light.
Activate 1 command
Effect You establish a telepathic link with someone else wielding a deepdread claw, enabling you to telepathically communicate with the creature while they possess the deepdread claw regardless of distance, so long as you remain on the same plane. You can end a telepathic link you create or that you are part of as an action, which has the concentrate trait.
Activate 2 command, Interact
Effect You cast 4th-rank darkness. You can see clearly in this darkness.
Trait Effects
Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Monk: Abilities with this trait are from the monk class. A weapon with this trait is primarily used by monks.
Thrown: You can throw this weapon as a ranged attack; it is a ranged weapon when thrown. You add your Strength modifier to damage as you would for a melee weapon. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment in the weapon’s Range entry.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Spear: The weapon pierces the target, weakening its attacks. The target is clumsy 1 until the start of your next turn.
Related Items
| Name | Level | Rarity | Price | Damage |
|---|---|---|---|---|
| Anchor Spear | 13 | Uncommon | 2800 gp | 1d6 |
| Golden Blade of Mzali | 15 | Rare | 6500 gp | 1d6 |
| Splintering Spear | 13 | Common | 2700 gp | 1d6 |
| Splintering Spear (Greater) | 17 | Common | 15000 gp | 1d6 |
| Preordained Spear | 9 | Rare | 700 gp | 1d6 |
| Splintering Spear (Major) | 20 | Common | 60000 gp | 1d6 |
| Fulminating Spear | 7 | Uncommon | 360 gp | 1d6 |
| Gluttonous Spear | 6 | Uncommon | 250 gp | 1d6 |
| Shadowpiercer | 23 | Unique | - | 1d6 |
| Lionfish Spear (Greater) | 14 | Common | 4000 gp | 1d6 |
| Lionfish Spear | 11 | Common | 3000 gp | 1d6 |
| Phase Spike | 10 | Uncommon | 900 gp | 1d6 |
| Spear | - | Common | 1 sp | 1d6 |
| Blast Lance (Greater) | 8 | Uncommon | 500 gp | 1d8 |
| Fiendbreaker (Heroic) | 20 | Unique | - | 1d4 |
| Hydra Spear | 8 | Unique | 465 gp | 1d6 |
| Blast Lance | 4 | Uncommon | 100 gp | 1d8 |
| Stargazer | 14 | Uncommon | 6500 gp | 1d6 |
| Dragon's Tongue (Greater) | 13 | Uncommon | 2750 gp | 1d6 |
| Scalding Gauntlets (Greater) | 13 | Common | 3000 gp | 1d4 |