Item: Splintering Spear (Major)

TypeWeapon
Level20
Rarity
Common
Base ItemSpear
CategorySimple
GroupSpear
Damage1d6 piercing
Price60000 gp
UsageHeld in one hand

The entirety of this +3 high-grade duskwood major striking spear is made of worn, cracked, splintered wood, including the spearhead. These splinters never harm you when you hold the weapon, but when you hit with the spear, splinters break off in the target, dealing 1d6 bleed damage.


Activate—Shatter 2

Frequency once per day

Effect You smash the spear into the ground or another nearby surface, shattering it into thousands of duskwood splinters in your choice of a @Template[cone|distance:30] or a @Template[emanation|distance:10]. Each creature in the area takes 18d6 piercing damage with a DC 43 Basic Reflex save. A creature that fails also takes the same amount of persistent bleed damage as the spear deals on a hit. The spear regrows into its full form at the end of this turn.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Spear: The weapon pierces the target, weakening its attacks. The target is clumsy 1 until the start of your next turn.


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