Item: Anchor Spear
The tip of this +2 greater striking spear is large and wickedly barbed, and the haft is inlaid with fine silver lines that run the length of the weapon. Wielded by specially trained xulgath cavalry, anchor spears are used to prevent the escape of gogiteths or other monsters capable of climbing or burrowing.
Activate A command
Effect The anchor spear extends into a +2 greater striking longspear or back to its original form as a +2 greater striking spear.
Activate R command
Frequency once per 10 minutes
Trigger You damage a creature using the anchor spear
Effect The spear embeds itself into the creature, and the spear's haft splits along the silver lines to become a series of hooks attached to a thin but strong cable. As long as the anchor spear remains embedded in the creature, any time the creature burrows or climbs, it treats normal terrain as difficult terrain and difficult terrain as greater difficult terrain. The creature can spend an Interact action to attempt a DC 32 Athletics check to remove the spearhead.
Critical Success The anchor spear is removed, becomes broken, and falls to the ground in the creature's space.
Success The anchor spear is removed, the creature takes 1d8 piercing damage, and the spear falls to the ground in a random space adjacent to the creature.
Failure The anchor spear remains in place, and the creature takes 1d8 piercing damage.
Critical Failure As failure, except the creature takes 2d8 piercing damage.
Trait Effects
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Monk: Abilities with this trait are from the monk class. A weapon with this trait is primarily used by monks.
Thrown: You can throw this weapon as a ranged attack; it is a ranged weapon when thrown. You add your Strength modifier to damage as you would for a melee weapon. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment in the weapon’s Range entry.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Spear: The weapon pierces the target, weakening its attacks. The target is clumsy 1 until the start of your next turn.
Related Items
| Name | Level | Rarity | Price | Damage |
|---|---|---|---|---|
| Splintering Spear | 13 | Common | 2700 gp | 1d6 |
| Deepdread Claw | 14 | Rare | 4000 gp | 1d6 |
| Golden Blade of Mzali | 15 | Rare | 6500 gp | 1d6 |
| Preordained Spear | 9 | Rare | 700 gp | 1d6 |
| Splintering Spear (Greater) | 17 | Common | 15000 gp | 1d6 |
| Fulminating Spear | 7 | Uncommon | 360 gp | 1d6 |
| Gluttonous Spear | 6 | Uncommon | 250 gp | 1d6 |
| Splintering Spear (Major) | 20 | Common | 60000 gp | 1d6 |
| Shadowpiercer | 23 | Unique | - | 1d6 |
| Lionfish Spear (Greater) | 14 | Common | 4000 gp | 1d6 |
| Lionfish Spear | 11 | Common | 3000 gp | 1d6 |
| Phase Spike | 10 | Uncommon | 900 gp | 1d6 |
| Spear | - | Common | 1 sp | 1d6 |
| Blast Lance (Greater) | 8 | Uncommon | 500 gp | 1d8 |
| Hydra Spear | 8 | Unique | 465 gp | 1d6 |
| Blast Lance | 4 | Uncommon | 100 gp | 1d8 |
| Dragon's Tongue (Greater) | 13 | Uncommon | 2750 gp | 1d6 |
| Boreal Staff (Greater) | 12 | Common | 2750 gp | 1d4 |
| Purgatory Emissary's Staff | 12 | Rare | 1820 gp | 1d4 |
| Shuln Fang Katar | 12 | Rare | 2100 gp | 1d4 |