Item: Fulminating Spear
This +1 striking returning spear is warm to the touch. The head of the spear is crafted from gold with ivory inlay and has a ruby set into the shaft. You can make the spear glow like a torch or suppress its light by using an action, which has the concentrate trait.
Activate 2 envision, Interact
Frequency once per day
Effect You touch the ruby and hurl the spear at a square within 40 feet. When the spear lands, it detonates, dealing 6d6 fire damage (DC 23 Basic Reflex) to all creatures in a 10-foot emanation. It then flies back to your hand.
Trait Effects
Fire: Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire. Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures. Unprotected wood, paper, cloth, and other flammable materials catch fire almost immediately, and creatures wearing unprotected flammable clothing catch fire, typically taking 1d6 persistent fire damage. Extraplanar creatures take moderate environmental fire damage at the end of each round (sometimes minor environmental damage in safer areas, or major or massive damage in even more fiery areas). Ice creatures are extremely uncomfortable on a fire plane, assuming they don’t outright melt in the heat.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Monk: Abilities with this trait are from the monk class. A weapon with this trait is primarily used by monks.
Thrown: You can throw this weapon as a ranged attack; it is a ranged weapon when thrown. You add your Strength modifier to damage as you would for a melee weapon. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment in the weapon’s Range entry.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Spear: The weapon pierces the target, weakening its attacks. The target is clumsy 1 until the start of your next turn.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Golden Blade of Mzali | 15 | Rare | 1d6 |
| Gluttonous Spear | 6 | Uncommon | 1d6 |
| Preordained Spear | 9 | Rare | 1d6 |
| Anchor Spear | 13 | Uncommon | 1d6 |
| Splintering Spear | 13 | Common | 1d6 |
| Deepdread Claw | 14 | Rare | 1d6 |
| Splintering Spear (Greater) | 17 | Common | 1d6 |
| Splintering Spear (Major) | 20 | Common | 1d6 |
| Shadowpiercer | 23 | Unique | 1d6 |
| Lionfish Spear | 11 | Common | 1d6 |
| Lionfish Spear (Greater) | 14 | Common | 1d6 |
| Spear | - | Common | 1d6 |
| Blast Lance (Greater) | 8 | Uncommon | 1d8 |
| Blast Lance | 4 | Uncommon | 1d8 |
| Hydra Spear | 8 | Unique | 1d6 |
| Boreal Staff | 8 | Common | 1d4 |
| Bounty's Light | 8 | Unique | 1d4 |
| Returning Starknife | 8 | Uncommon | 1d4 |
| Staff of the Dreamlands | 6 | Uncommon | 1d4 |
| Twining Staff | 6 | Common | 1d4 |