Item: Returning Starknife
This returning throwing knife is specially made for Lyrune-Quah hunters, and its blade is carved with constellations.
Ribbon Wrap R (concentrate)
Frequency once per hour
Trigger You deal damage to a target with the starknife
Effect Silver ribbons of starlight entangle the target, dealing 4d6 spirit damage. This is silver damage for the purposes of weaknesses, resistances, and the like. The target must attempt a DC 24 Reflex save.
Critical Success The creature is unaffected.
Success The creature takes half damage and is Clumsy 1.
Failure The creature takes full damage and is Immobilized for 1 round.
Critical Failure The creature takes full damage and is Restrained with an Escape DC of 24.
Trait Effects
Agile: The multiple attack penalty you take with this weapon on the second attack on your turn is –4 instead of –5, and –8 instead of –10 on the third and subsequent attacks in the turn.
Finesse: You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still calculate damage using Strength.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Thrown: You can throw this weapon as a ranged attack; it is a ranged weapon when thrown. You add your Strength modifier to damage as you would for a melee weapon. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment in the weapon’s Range entry.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Knife: The target takes 1d6 persistent bleed damage. You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Throwing Knife | - | Common | 1d4 |
| Throwing Knife (Extinction Curse) | - | Uncommon | 1d4 |
| Flaying Knife | 8 | Uncommon | 1d4 |
| Bellicose Dagger | 7 | Rare | 1d4 |
| Shadefield Knife | 9 | Rare | 1d4 |
| Spellender | 9 | Uncommon | 1d4 |
| Lady's Knife | 6 | Uncommon | 1d4 |
| Revenant Blade | 10 | Rare | 1d4 |
| Dagger of Eternal Sleep | 5 | Uncommon | 1d4 |
| Gloaming Shard | 11 | Common | 1d4 |
| Heartripper Blade | 5 | Rare | 1d4 |
| Poisonous Dagger | 5 | Common | 1d4 |
| Serpent Dagger | 5 | Common | 1d4 |
| Blink Blade | 12 | Uncommon | 1d4 |
| Fiend's Hunger | 4 | Unique | 1d4 |
| Wordreaper | 3 | Uncommon | 1d4 |
| Bloody Fang | 15 | Rare | 1d4 |
| Sinew-Song | 17 | Rare | 1d4 |
| Apotheosis Knife | 20 | Rare | 1d4 |
| Reaper's Crescent | 9 | Uncommon | 1d4 |