Item: Gloaming Shard

TypeWeapon
Level11
Rarity
Common
Base ItemDagger
CategorySimple
GroupKnife
Damage1d4 piercing
Price1400 gp
UsageHeld in one hand

The blade of this +2 striking returning dagger shines the color of twilight, with a triangular lattice design on the hilt. A thin string of darkness connects your shadow to that of the blade, even once it leaves your hand.


Activate 2 Interact (shadow, teleportation)

Frequency once per hour


Effect You make a thrown Strike with the gloaming shard at a target within 60 feet. Whether you hit or miss, rather than returning to you, the blade pulls you down into your own shadow and along the connecting thread. You instantly teleport to a space adjacent to the target of your Strike, as Translocate, and then catch the dagger in your hand.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Knife: The target takes 1d6 persistent bleed damage. You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls.


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Bloody Fang15Rare1d4
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