Item: Bellicose Dagger

TypeWeapon
Level7
Rarity
Rare
Base ItemDagger
CategorySimple
GroupKnife
Damage1d4 piercing
Price-
UsageHeld in one hand
PublicationPathfinder Treasure Vault (Remastered)

The hilt of a bellicose dagger is etched with the word for "war" in various languages. Having absorbed the spirit of violence over the course of its existence, the weapon now craves bloodshed. A bellicose dagger is a +1 striking wounding dagger. However, anytime you interact with creatures, no matter the context, you must succeed at a DC 25 Will save or else find you have, as a reaction, drawn the dagger.

When you use the bellicose dagger as a weapon for the first time, it fuses to you. While it's in your possession, you take a –2 circumstance penalty to Diplomacy checks and skill checks to avoid fighting, such as Deception checks to trick your way out of a scuffle or Stealth checks to sneak past enemies.


Trait Effects

Agile: The multiple attack penalty you take with this weapon on the second attack on your turn is –4 instead of –5, and –8 instead of –10 on the third and subsequent attacks in the turn.

Cursed: An item with this trait is cursed to cause trouble for its owner. A curse isn’t detected when the item is identified, though a critical success reveals both the presence and exact nature of the curse. Cursed items can’t be discarded once they’ve been triggered or invested the first time. The item can be removed only if the curse is removed.

Finesse: You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still calculate damage using Strength.

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Thrown: You can throw this weapon as a ranged attack; it is a ranged weapon when thrown. You add your Strength modifier to damage as you would for a melee weapon. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment in the weapon’s Range entry.

Versatile: A versatile weapon can be used to deal a different type of damage than its listed type. This trait indicates the alternate damage type. For instance, a piercing weapon with versatile S can deal piercing or slashing damage. You choose the damage type each time you attack.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Knife: The target takes 1d6 persistent bleed damage. You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls.


Related Items

NameLevelRarityDamage
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Dagger of Eternal Sleep5Uncommon1d4
Heartripper Blade5Rare1d4
Poisonous Dagger5Common1d4
Serpent Dagger5Common1d4
Shadefield Knife9Rare1d4
Spellender9Uncommon1d4
Fiend's Hunger4Unique1d4
Gloaming Shard11Common1d4
Blink Blade12Uncommon1d4
Bloody Fang15Rare1d4
Apotheosis Knife20Rare1d4
Undead Scourge7Uncommon1d4
Dog-Bone Knife5Uncommon1d4
Ghast Stiletto3Common1d4
Ghoul Stiletto3Common1d4
Little Love3Rare1d4
Dagger-Common1d4
Spectral Dagger-Unique1d6